Camera { position (0, 0, 0); // Cameraframe up dir cameraframe (0, 1, 0) (0, 0, 1); } Light { position (-1.5, 1.5, 0.0); diffuse [.8, .8, .8]; } Light { position (1.5, 1.5, 0.0); diffuse [.8, .8, .8]; } Plane { position (0, 0, 4); normal (0, 0, -1); ShadeBlend { add Material { diffuse [0.6, 0.4, 0.0]; } multiply Texture { image "d:\texture\Walls\Wall002.jpg"; } } } Plane { position (0, -.5, 0); normal (0, 1, 0); ShadeBlend { add Material { diffuse [0.6, 0.6, 0.6]; } add Reflective { factor [0.5, 0.5, 0.5]; } multiply Texture { image "d:\texture\Tiles\Tile026.jpg"; transform { rotate (90.0, 0, 0); } } } } Torus { position (0, 0, 2); normal (-0.1, 1, -1); radius .1 .5; ShadeBlend { add Material { diffuse [0.6, 0.6, 0.6]; specular [.3, .3, .3 ] ; shininess 50; } multiply Turbulence { beta 2.0; turbulence 2.0; octaves 10; colormap { 0.0 [ 1, 1, 1 ]; 0.4 [ 1, 0, 0 ]; 0.5 [.8, 0, 0 ]; 1.0 [ 1, 1, 1 ]; } transform { rotate (0, 0, 10); scale (2, 2, 2); } } } }