Camera { position (0, 0, -5); // Cameraframe up dir cameraframe (0, 1, 0) (0, 0, 1); } Light { position ( -1, 1.5, -5 ); diffuse [ 1, 1, 1 ]; specular [ 1, 1, 1 ]; attenuation ( 1, 0, 0 ); } Plane { position (1.6, 0.8, 1.0); normal (0, 0, -1); ShadeBlend { add Material { diffuse [ 0.8, 0.8, 0.8 ]; } multiply Texture { image "d:\texture\Tiles\Tile042.jpg"; } } } // Top row Sphere { position (1.6, 0.8, 0.0); radius .5; Material { emission [ 0.2, 0, 0 ]; diffuse [ 0.8, 0.8, 0.8 ]; } } Disk { position (0.0, 0.8, 0.0); normal (-0.1, 1, -1); radius .1 .5; Material { emission [ 0, 0.2, 0 ]; diffuse [ 0.8, 0.8, 0.8 ]; } } Torus { position (-1.6, 0.8, 0.0); normal (-0.1, 1, 1); radius .1 .5; Material { emission [ 0.2, 0.2, 0 ]; diffuse [ 0.8, 0.8, 0.8 ]; } } // Bottom row Box { bounds (1.1, -1.2, -.5) (2.1, -0.2, 0.5); Material { emission [ 0, 0, 0.2 ]; diffuse [ 0.8, 0.8, 0.8 ]; } } Cone { position (0, -.3, 0.0); direction (0, -1, 0); angle 20; Material { emission [ 0.2, 0, 0.2 ]; diffuse [ 0.8, 0.8, 0.8 ]; } } Cylinder { position (-1.6, -0.8, 0.0); direction (-1, 1, 0); radius .2; Material { emission [ 0, 0.2, 0.2 ]; diffuse [ 0.8, 0.8, 0.8 ]; } }