Camera { position (0, 0, -5); // Cameraframe up dir cameraframe (0, 1, 0) (0, 0, 1); } Light { position (-1.5, 1.5, -5.0); diffuse [.7, .7, .7]; } Light { position (1.5, 1.5, -5.0); diffuse [.7, .7, .7]; } Plane { position (1.6, 0.8, 1.0); normal (0, 0, -1); ShadeBlend { add Material { diffuse [ 0.8, 0.8, 0.8 ]; } multiply Texture { image "d:\texture\Bricks\Brick020.jpg"; transform { scale (.2, .2, .2); } } } } PolyLine { radius .2; points { (0, 0, 0); (1, 0, 0); (1, 1, 0); (0, 1, 0); (-1, 0, 0); (0, -1, 0); (1, -1, 0); (1, 0, 0); } Material { diffuse [ 0.0, 0.7, 0.0 ]; specular [ 0.2, .2, 0.2 ]; shininess 20; } }