#include <World.h>
Inherits ObjectGroup.
Inheritance diagram for World:


Public Methods | |
| World () | |
| virtual | ~World () |
| float | dTime () |
| float | getTime () |
| Vertex3 & | getGravity () |
| const string & | getName () const |
| void | setName (const string &n) |
| void | addParticleSystem (ParticleSystem *sytem) |
| void | deleteParticleSystem (ParticleSystem *sytem) |
| bool | update () |
| void | renderSky (RenderContext &rc) |
| Sky * | getSky () |
| void | setSky (Sky *s) |
| void | render (RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible) |
| void | write (WDFFile &f) |
| void | readChunk (WDFFile::Chunk &chunk, WDFFile &f) |