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World Member List

This is the complete list of members for World, including all inherited members.
add(Object *obj) (defined in ObjectGroup)ObjectGroup
addParticleSystem(ParticleSystem *sytem) (defined in World)World [inline]
bound (defined in Object)Object [protected]
clear() (defined in ObjectGroup)ObjectGroup [inline]
collide(const CollisionHull &hull, Vertex3 &nearestIntersection) (defined in ObjectGroup)ObjectGroup [virtual]
deleteParticleSystem(ParticleSystem *sytem) (defined in World)World [inline]
dTime() (defined in World)World [inline]
getBound() const (defined in Object)Object [inline]
getGravity() (defined in World)World [inline]
getName() const (defined in World)World [inline]
getSky() (defined in World)World [inline]
getTime() (defined in World)World [inline]
group (defined in ObjectGroup)ObjectGroup [protected]
intersect(const Ray &ray) const (defined in ObjectGroup)ObjectGroup [virtual]
Object() (defined in Object)Object [inline]
ObjectList typedef (defined in ObjectGroup)ObjectGroup [protected]
read(WDFFile &f) (defined in Object)Object
readChunk(WDFFile::Chunk &chunk, WDFFile &f) (defined in World)World [virtual]
remove(Object *obj) (defined in ObjectGroup)ObjectGroup
render(RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible) (defined in World)World [virtual]
renderSky(RenderContext &rc) (defined in World)World
setName(const string &n) (defined in World)World [inline]
setSky(Sky *s) (defined in World)World [inline]
update() (defined in World)World
update(World &world) (defined in ObjectGroup)ObjectGroup [virtual]
World() (defined in World)World
write(WDFFile &f) (defined in World)World [virtual]
~ObjectGroup() (defined in ObjectGroup)ObjectGroup [virtual]
~World() (defined in World)World [virtual]

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