| add(Object *obj) (defined in ObjectGroup) | ObjectGroup | |
| addParticleSystem(ParticleSystem *sytem) (defined in World) | World | [inline] |
| bound (defined in Object) | Object | [protected] |
| clear() (defined in ObjectGroup) | ObjectGroup | [inline] |
| collide(const CollisionHull &hull, Vertex3 &nearestIntersection) (defined in ObjectGroup) | ObjectGroup | [virtual] |
| deleteParticleSystem(ParticleSystem *sytem) (defined in World) | World | [inline] |
| dTime() (defined in World) | World | [inline] |
| getBound() const (defined in Object) | Object | [inline] |
| getGravity() (defined in World) | World | [inline] |
| getName() const (defined in World) | World | [inline] |
| getSky() (defined in World) | World | [inline] |
| getTime() (defined in World) | World | [inline] |
| group (defined in ObjectGroup) | ObjectGroup | [protected] |
| intersect(const Ray &ray) const (defined in ObjectGroup) | ObjectGroup | [virtual] |
| Object() (defined in Object) | Object | [inline] |
| ObjectList typedef (defined in ObjectGroup) | ObjectGroup | [protected] |
| read(WDFFile &f) (defined in Object) | Object | |
| readChunk(WDFFile::Chunk &chunk, WDFFile &f) (defined in World) | World | [virtual] |
| remove(Object *obj) (defined in ObjectGroup) | ObjectGroup | |
| render(RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible) (defined in World) | World | [virtual] |
| renderSky(RenderContext &rc) (defined in World) | World | |
| setName(const string &n) (defined in World) | World | [inline] |
| setSky(Sky *s) (defined in World) | World | [inline] |
| update() (defined in World) | World | |
| update(World &world) (defined in ObjectGroup) | ObjectGroup | [virtual] |
| World() (defined in World) | World | |
| write(WDFFile &f) (defined in World) | World | [virtual] |
| ~ObjectGroup() (defined in ObjectGroup) | ObjectGroup | [virtual] |
| ~World() (defined in World) | World | [virtual] |