#include <Texture.h>
Inherits Shade.
Inheritance diagram for Texture:


Public Types | |
| enum | Type { Planar } |
Public Methods | |
| Texture () | |
| Texture (const string &name) | |
| void | open (const string &name) |
| Color4 | calculateColor (const SurfaceInfo &s, Scene &scene) |
| void | transform (Matrix4 &m) |
| void | parseSymbol (Token &t, ObjectFile &file) |
| Reads a single parameter sections inside the body of the object description. More... | |
| void | writeParams (ostream &stream) |
| Writes all parameter sections inside the body of the object description. More... | |
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Reads a single parameter sections inside the body of the object description. Each object has a set of parameter names associated with it, called symbols. Symbols are declared inside the createSymbols method. The method parseSymbol expects the Token t to be such a symbol and reads the corresponding parameters. Unknown symbols are passed to its super class.
Reimplemented from Shade. |
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Writes all parameter sections inside the body of the object description. This method writes all object parameters to ostream. Inhereting classes will always call super::writeParams().
Reimplemented from DynamicObject. |