| boundingBox(const AABoundingBox &box) (defined in RenderContext) | RenderContext | |
| cull(real x, real y, real z) (defined in RenderContext) | RenderContext | |
| cull(const Vertex3 &v, real radius) (defined in RenderContext) | RenderContext | |
| cull(const AABoundingBox &box) (defined in RenderContext) | RenderContext | [inline] |
| cull(const Vertex3 &from, const Vertex3 &to) (defined in RenderContext) | RenderContext | |
| extractFrustum() (defined in RenderContext) | RenderContext | |
| getCameraPosition() (defined in RenderContext) | RenderContext | [inline] |
| getCameraX() (defined in RenderContext) | RenderContext | [inline] |
| getCameraY() (defined in RenderContext) | RenderContext | [inline] |
| getFill() (defined in RenderContext) | RenderContext | [inline] |
| getRenderBounds() (defined in RenderContext) | RenderContext | [inline] |
| init() (defined in RenderContext) | RenderContext | |
| modelTransform(const Vertex3 &v) (defined in RenderContext) | RenderContext | [inline] |
| normal(Vertex3 &v) (defined in RenderContext) | RenderContext | [inline] |
| NotVisible enum value (defined in RenderContext) | RenderContext | |
| operator<<(const Color3 &c) (defined in RenderContext) | RenderContext | [inline] |
| operator<<(const Color4 &c) (defined in RenderContext) | RenderContext | [inline] |
| operator<<(const Vertex3 &v) (defined in RenderContext) | RenderContext | [inline] |
| operator<<(const Vertex4 &v) (defined in RenderContext) | RenderContext | [inline] |
| operator<<(const Matrix4 &m) (defined in RenderContext) | RenderContext | [inline] |
| operator<<(Quaternion &q) (defined in RenderContext) | RenderContext | [inline] |
| operator<<(const AABoundingBox &box) (defined in RenderContext) | RenderContext | [inline] |
| operator<<(Material *material) (defined in RenderContext) | RenderContext | |
| PartlyVisible enum value (defined in RenderContext) | RenderContext | |
| perspective(float fovy, float zNear, float zFar) (defined in RenderContext) | RenderContext | |
| pickMatrix(real x, real y) (defined in RenderContext) | RenderContext | |
| printScreen() (defined in RenderContext) | RenderContext | |
| RenderContext() (defined in RenderContext) | RenderContext | |
| screenQuad(real x, real y, real r) (defined in RenderContext) | RenderContext | |
| setCameraPosition(const Vertex3 &position) (defined in RenderContext) | RenderContext | [inline] |
| setFill(bool fill) (defined in RenderContext) | RenderContext | |
| setRenderBounds(bool render) (defined in RenderContext) | RenderContext | [inline] |
| setViewport(unsigned short w, unsigned short h) (defined in RenderContext) | RenderContext | |
| texturedQuad(const Vertex3 &p, real r) (defined in RenderContext) | RenderContext | |
| transform(const Vertex3 &v) (defined in RenderContext) | RenderContext | [inline] |
| Visibility enum name (defined in RenderContext) | RenderContext | |
| Visible enum value (defined in RenderContext) | RenderContext | |