#include <Reflective.h>
Inherits Shade.
Inheritance diagram for Reflective:


Public Methods | |
| Reflective () | |
| Reflective (const Color4 &c) | |
| Color4 | calculateColor (const SurfaceInfo &s, Scene &scene) |
| void | parseSymbol (Token &t, ObjectFile &file) |
| Reads a single parameter sections inside the body of the object description. More... | |
| void | writeParams (ostream &stream) |
| Writes all parameter sections inside the body of the object description. More... | |
Protected Methods | |
| void | createSymbols () |
| Creates all parameter symbols that are used within the body of the object description. | |
Protected Attributes | |
| Color4 | reflection |
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Reads a single parameter sections inside the body of the object description. Each object has a set of parameter names associated with it, called symbols. Symbols are declared inside the createSymbols method. The method parseSymbol expects the Token t to be such a symbol and reads the corresponding parameters. Unknown symbols are passed to its super class.
Reimplemented from Shade. |
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Writes all parameter sections inside the body of the object description. This method writes all object parameters to ostream. Inhereting classes will always call super::writeParams().
Reimplemented from DynamicObject. |