| d | Ray | |
| direction() const | Ray | [inline] |
| o | Ray | |
| origin() const | Ray | [inline] |
| Ray() | Ray | [inline] |
| Ray(const Ray &ray) | Ray | |
| Ray(const Vertex3 origin, const Vertex3 direction) | Ray | |
| setDirection(const Vertex3 &direction) | Ray | [inline] |
| setOrigin(const Vertex3 &origin) | Ray | [inline] |
| transform(const Matrix4 &M) | Ray | |
| transformOrigin(const Matrix4 &M) | Ray | [inline] |