| getRotation(Vertex3 &v, real &angle) (defined in Quaternion) | Quaternion | |
| identity() (defined in Quaternion) | Quaternion | |
| norm() const (defined in Quaternion) | Quaternion | |
| normalize() (defined in Quaternion) | Quaternion | [inline] |
| operator *(const Quaternion &q) const (defined in Quaternion) | Quaternion | [inline] |
| operator *(real r) const (defined in Quaternion) | Quaternion | [inline] |
| operator *=(const Quaternion &q) (defined in Quaternion) | Quaternion | [inline] |
| operator *=(real r) (defined in Quaternion) | Quaternion | [inline] |
| operator!() const (defined in Quaternion) | Quaternion | [inline] |
| operator+(const Quaternion &q) const (defined in Quaternion) | Quaternion | [inline] |
| operator+=(const Quaternion &q) (defined in Quaternion) | Quaternion | [inline] |
| operator-(const Quaternion &q) const (defined in Quaternion) | Quaternion | [inline] |
| operator-=(const Quaternion &q) (defined in Quaternion) | Quaternion | [inline] |
| operator/(const Quaternion &q) const (defined in Quaternion) | Quaternion | [inline] |
| operator/(real r) const (defined in Quaternion) | Quaternion | [inline] |
| operator/=(Quaternion q) (defined in Quaternion) | Quaternion | [inline] |
| operator/=(real r) (defined in Quaternion) | Quaternion | [inline] |
| operator<< (defined in Quaternion) | Quaternion | [friend] |
| operator=(const Quaternion &q) (defined in Quaternion) | Quaternion | [inline] |
| operator>> (defined in Quaternion) | Quaternion | [friend] |
| operator[](unsigned int i) (defined in Quaternion) | Quaternion | [inline] |
| operator~() const (defined in Quaternion) | Quaternion | [inline] |
| Quaternion() (defined in Quaternion) | Quaternion | [inline] |
| Quaternion(real xx, real yy, real zz, real ww) (defined in Quaternion) | Quaternion | [inline] |
| Quaternion(const Vertex3 &v, real angle) (defined in Quaternion) | Quaternion | |
| Quaternion(const Quaternion &q) (defined in Quaternion) | Quaternion | [inline] |
| setRotation(const Vertex3 &v, real angle) (defined in Quaternion) | Quaternion | |
| slerp(const Quaternion &p, const Quaternion &q, double t) (defined in Quaternion) | Quaternion | |
| trackball(real px, real py, real qx, real qy) (defined in Quaternion) | Quaternion | |
| w (defined in Quaternion) | Quaternion | |
| x (defined in Quaternion) | Quaternion | |
| y (defined in Quaternion) | Quaternion | |
| z (defined in Quaternion) | Quaternion | |