| addMesh() (defined in PolygonalModel) | PolygonalModel | |
| bound (defined in Object) | Object | [protected] |
| calculate() (defined in PolygonalModel) | PolygonalModel | |
| calculateBound() (defined in PolygonalModel) | PolygonalModel | |
| clear() (defined in PolygonalModel) | PolygonalModel | [inline] |
| collide(const CollisionHull &hull, Vertex3 &nearestIntersection) (defined in PolygonalModel) | PolygonalModel | [virtual] |
| deleteMesh(Mesh *mesh) (defined in PolygonalModel) | PolygonalModel | |
| empty() (defined in PolygonalModel) | PolygonalModel | [inline] |
| getBound() const (defined in Object) | Object | [inline] |
| intersect(const Ray &ray, real t, real) (defined in PolygonalModel) | PolygonalModel | |
| intersect(const Ray &ray) const (defined in PolygonalModel) | PolygonalModel | [virtual] |
| merge(PolygonalModel &poly) (defined in PolygonalModel) | PolygonalModel | |
| meshArray() (defined in PolygonalModel) | PolygonalModel | [inline] |
| nFaces() (defined in PolygonalModel) | PolygonalModel | |
| nVertices() (defined in PolygonalModel) | PolygonalModel | |
| Object() (defined in Object) | Object | [inline] |
| PolygonalModel() (defined in PolygonalModel) | PolygonalModel | |
| PolygonalModel(const Mesh &mesh) (defined in PolygonalModel) | PolygonalModel | |
| read(WDFFile &f) (defined in Object) | Object | |
| readChunk(WDFFile::Chunk &chunk, WDFFile &f) (defined in PolygonalModel) | PolygonalModel | [virtual] |
| render(RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible) (defined in PolygonalModel) | PolygonalModel | [virtual] |
| size() (defined in PolygonalModel) | PolygonalModel | [inline] |
| splitMesh(Mesh &mesh) | PolygonalModel | |
| transform(Matrix4 &M) (defined in PolygonalModel) | PolygonalModel | |
| update(World &world) (defined in Object) | Object | [virtual] |
| write(WDFFile &f) (defined in PolygonalModel) | PolygonalModel | [virtual] |