| BlendType enum name (defined in ParticleSystem) | ParticleSystem | |
| bound (defined in Object) | Object | [protected] |
| collide(const CollisionHull &hull, Vertex3 &nearestIntersection) (defined in Object) | Object | [virtual] |
| getAngle() const (defined in ParticleSystem) | ParticleSystem | [inline] |
| getBlendType() const (defined in ParticleSystem) | ParticleSystem | [inline] |
| getBound() const (defined in Object) | Object | [inline] |
| getColor() const (defined in ParticleSystem) | ParticleSystem | [inline] |
| getDirection() const (defined in ParticleSystem) | ParticleSystem | [inline] |
| getGravity() const (defined in ParticleSystem) | ParticleSystem | [inline] |
| getLife() const (defined in ParticleSystem) | ParticleSystem | [inline] |
| getPosition() const (defined in ParticleSystem) | ParticleSystem | [inline] |
| getSize() const (defined in ParticleSystem) | ParticleSystem | [inline] |
| Glow enum value (defined in ParticleSystem) | ParticleSystem | |
| intersect(const Ray &ray) const (defined in Object) | Object | [virtual] |
| Object() (defined in Object) | Object | [inline] |
| ParticleSystem(unsigned int maxSize=100) (defined in ParticleSystem) | ParticleSystem | |
| ParticleSystem(const Vertex3 &pos, unsigned int maxSize=100) (defined in ParticleSystem) | ParticleSystem | |
| read(WDFFile &f) (defined in ParticleSystem) | ParticleSystem | |
| readChunk(WDFFile::Chunk &chunk, WDFFile &f) (defined in Object) | Object | [virtual] |
| render(RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible) (defined in ParticleSystem) | ParticleSystem | [virtual] |
| setAngle(float a) (defined in ParticleSystem) | ParticleSystem | [inline] |
| setBlendType(BlendType b) (defined in ParticleSystem) | ParticleSystem | [inline] |
| setColor(const Color4 &c) (defined in ParticleSystem) | ParticleSystem | [inline] |
| setDirection(const Vertex3 &d) (defined in ParticleSystem) | ParticleSystem | |
| setGravity(bool b) (defined in ParticleSystem) | ParticleSystem | [inline] |
| setLife(float life) (defined in ParticleSystem) | ParticleSystem | [inline] |
| setPosition(const Vertex3 &p) (defined in ParticleSystem) | ParticleSystem | [inline] |
| setSize(unsigned int maxSize) (defined in ParticleSystem) | ParticleSystem | |
| Smoke enum value (defined in ParticleSystem) | ParticleSystem | |
| update(World &world) (defined in ParticleSystem) | ParticleSystem | [virtual] |
| write(WDFFile &f) (defined in ParticleSystem) | ParticleSystem | [virtual] |
| ~ParticleSystem() (defined in ParticleSystem) | ParticleSystem | [virtual] |