| add(Object *obj) (defined in ObjectGroup) | ObjectGroup | |
| bound (defined in Object) | Object | [protected] |
| clear() (defined in ObjectGroup) | ObjectGroup | [inline] |
| collide(const CollisionHull &hull, Vertex3 &nearestIntersection) (defined in ObjectGroup) | ObjectGroup | [virtual] |
| getBound() const (defined in Object) | Object | [inline] |
| group (defined in ObjectGroup) | ObjectGroup | [protected] |
| intersect(const Ray &ray) const (defined in ObjectGroup) | ObjectGroup | [virtual] |
| Object() (defined in Object) | Object | [inline] |
| ObjectList typedef (defined in ObjectGroup) | ObjectGroup | [protected] |
| read(WDFFile &f) (defined in Object) | Object | |
| readChunk(WDFFile::Chunk &chunk, WDFFile &f) (defined in ObjectGroup) | ObjectGroup | [virtual] |
| remove(Object *obj) (defined in ObjectGroup) | ObjectGroup | |
| render(RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible) (defined in ObjectGroup) | ObjectGroup | [virtual] |
| update(World &world) (defined in ObjectGroup) | ObjectGroup | [virtual] |
| write(WDFFile &f) (defined in ObjectGroup) | ObjectGroup | [virtual] |
| ~ObjectGroup() (defined in ObjectGroup) | ObjectGroup | [virtual] |