| bound (defined in Object) | Object | [protected] |
| collide(const CollisionHull &hull, Vertex3 &nearestIntersection) (defined in Object) | Object | [virtual] |
| getBound() const (defined in Object) | Object | [inline] |
| intersect(const Ray &ray) const (defined in Object) | Object | [virtual] |
| Object() (defined in Object) | Object | [inline] |
| read(WDFFile &f) (defined in Object) | Object | |
| readChunk(WDFFile::Chunk &chunk, WDFFile &f) (defined in Object) | Object | [virtual] |
| render(RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible)=0 (defined in Object) | Object | [pure virtual] |
| update(World &world) (defined in Object) | Object | [virtual] |
| write(WDFFile &f) (defined in Object) | Object | [virtual] |