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Mesh Member List

This is the complete list of members for Mesh, including all inherited members.
bound (defined in Object)Object [protected]
calculate() (defined in Mesh)Mesh
calculateFaces() (defined in Mesh)Mesh
clear() (defined in Mesh)Mesh
collide(const CollisionHull &hull, Vertex3 &nearestIntersection) (defined in Mesh)Mesh [virtual]
deStripe() (defined in Mesh)Mesh
endStrip() (defined in Mesh)Mesh
faceArray() (defined in Mesh)Mesh [inline]
FaceIndexList typedef (defined in Mesh)Mesh
FaceList typedef (defined in Mesh)Mesh
generateVertexNormals(bool gen) (defined in Mesh)Mesh
getBound() const (defined in Object)Object [inline]
getMaterial() (defined in Mesh)Mesh [inline]
hasTriStrips() (defined in Mesh)Mesh
intersect(const Ray &ray) constMesh [virtual]
invertFace(unsigned int i) (defined in Mesh)Mesh
Mesh() (defined in Mesh)Mesh
nFaces() (defined in Mesh)Mesh [inline]
normalArray() (defined in Mesh)Mesh [inline]
NormalList typedef (defined in Mesh)Mesh
nStrips() (defined in Mesh)Mesh
nVertices() (defined in Mesh)Mesh [inline]
Object() (defined in Object)Object [inline]
read(WDFFile &f) (defined in Mesh)Mesh
readChunk(WDFFile::Chunk &chunk, WDFFile &f) (defined in Mesh)Mesh [virtual]
render(RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible) (defined in Mesh)Mesh [virtual]
renderSimple(RenderContext &rc, bool pushTriNames) (defined in Mesh)Mesh
setMaterial(const RefMaterial &m) (defined in Mesh)Mesh [inline]
setMaterial(Material *m) (defined in Mesh)Mesh [inline]
startStrips() (defined in Mesh)Mesh
transform(Matrix4 &M) (defined in Mesh)Mesh
update(World &world) (defined in Object)Object [virtual]
vertexArray() (defined in Mesh)Mesh [inline]
VertexList typedef (defined in Mesh)Mesh
write(WDFFile &f) (defined in Mesh)Mesh [virtual]
~Mesh() (defined in Mesh)Mesh

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