| bound (defined in Object) | Object | [protected] |
| calculate() (defined in Mesh) | Mesh | |
| calculateFaces() (defined in Mesh) | Mesh | |
| clear() (defined in Mesh) | Mesh | |
| collide(const CollisionHull &hull, Vertex3 &nearestIntersection) (defined in Mesh) | Mesh | [virtual] |
| deStripe() (defined in Mesh) | Mesh | |
| endStrip() (defined in Mesh) | Mesh | |
| faceArray() (defined in Mesh) | Mesh | [inline] |
| FaceIndexList typedef (defined in Mesh) | Mesh | |
| FaceList typedef (defined in Mesh) | Mesh | |
| generateVertexNormals(bool gen) (defined in Mesh) | Mesh | |
| getBound() const (defined in Object) | Object | [inline] |
| getMaterial() (defined in Mesh) | Mesh | [inline] |
| hasTriStrips() (defined in Mesh) | Mesh | |
| intersect(const Ray &ray) const | Mesh | [virtual] |
| invertFace(unsigned int i) (defined in Mesh) | Mesh | |
| Mesh() (defined in Mesh) | Mesh | |
| nFaces() (defined in Mesh) | Mesh | [inline] |
| normalArray() (defined in Mesh) | Mesh | [inline] |
| NormalList typedef (defined in Mesh) | Mesh | |
| nStrips() (defined in Mesh) | Mesh | |
| nVertices() (defined in Mesh) | Mesh | [inline] |
| Object() (defined in Object) | Object | [inline] |
| read(WDFFile &f) (defined in Mesh) | Mesh | |
| readChunk(WDFFile::Chunk &chunk, WDFFile &f) (defined in Mesh) | Mesh | [virtual] |
| render(RenderContext &rc, RenderContext::Visibility visibility=RenderContext::PartlyVisible) (defined in Mesh) | Mesh | [virtual] |
| renderSimple(RenderContext &rc, bool pushTriNames) (defined in Mesh) | Mesh | |
| setMaterial(const RefMaterial &m) (defined in Mesh) | Mesh | [inline] |
| setMaterial(Material *m) (defined in Mesh) | Mesh | [inline] |
| startStrips() (defined in Mesh) | Mesh | |
| transform(Matrix4 &M) (defined in Mesh) | Mesh | |
| update(World &world) (defined in Object) | Object | [virtual] |
| vertexArray() (defined in Mesh) | Mesh | [inline] |
| VertexList typedef (defined in Mesh) | Mesh | |
| write(WDFFile &f) (defined in Mesh) | Mesh | [virtual] |
| ~Mesh() (defined in Mesh) | Mesh | |