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Matrix4 Member List

This is the complete list of members for Matrix4, including all inherited members.
apply(const Vertex3 &v) const (defined in Matrix4)Matrix4 [inline]
apply(const Vertex4 &v) const (defined in Matrix4)Matrix4 [inline]
applyHomogenous(const Vertex3 &v) const (defined in Matrix4)Matrix4
applyM3(const Vertex3 &v) const (defined in Matrix4)Matrix4
data() const (defined in Matrix4)Matrix4 [inline]
det() const (defined in Matrix4)Matrix4
identity() (defined in Matrix4)Matrix4
inverse() (defined in Matrix4)Matrix4
lipschitz() const (defined in Matrix4)Matrix4
Matrix4() (defined in Matrix4)Matrix4 [inline]
Matrix4(const Matrix4 &m) (defined in Matrix4)Matrix4 [inline]
operator *(const Matrix4 &right) const (defined in Matrix4)Matrix4
operator *(const Matrix3 &right) const (defined in Matrix4)Matrix4
operator *(const Vertex3 &v) const (defined in Matrix4)Matrix4
operator *(const Vertex4 &v) const (defined in Matrix4)Matrix4
operator *=(const Matrix4 &right) (defined in Matrix4)Matrix4
operator<< (defined in Matrix4)Matrix4 [friend]
operator=(const Matrix4 &right) (defined in Matrix4)Matrix4 [inline]
operator=(const Matrix3 &right) (defined in Matrix4)Matrix4
operator>> (defined in Matrix4)Matrix4 [friend]
operator[](unsigned int row) (defined in Matrix4)Matrix4 [inline]
operator~() const (defined in Matrix4)Matrix4 [inline]
perspective(float fovy, float aspect, float zNear, float zFar) (defined in Matrix4)Matrix4
rotate(Vertex3 &v) (defined in Matrix4)Matrix4
rotateX(real alpha) (defined in Matrix4)Matrix4
rotateY(real alpha) (defined in Matrix4)Matrix4
rotateZ(real alpha) (defined in Matrix4)Matrix4
scale(real x, real y, real z) (defined in Matrix4)Matrix4
scale(Vertex3 v) (defined in Matrix4)Matrix4 [inline]
setOrigin(Vertex3 &o) (defined in Matrix4)Matrix4
setXAxis(Vertex3 &x) (defined in Matrix4)Matrix4
setYAxis(Vertex3 &y) (defined in Matrix4)Matrix4
setZAxis(Vertex3 &z) (defined in Matrix4)Matrix4
translate(real x, real y, real z) (defined in Matrix4)Matrix4
translate(Vertex3 v) (defined in Matrix4)Matrix4 [inline]
translateSimple(real x, real y, real z) (defined in Matrix4)Matrix4
transpose() (defined in Matrix4)Matrix4

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