| apply(const Vertex3 &v) const (defined in Matrix4) | Matrix4 | [inline] |
| apply(const Vertex4 &v) const (defined in Matrix4) | Matrix4 | [inline] |
| applyHomogenous(const Vertex3 &v) const (defined in Matrix4) | Matrix4 | |
| applyM3(const Vertex3 &v) const (defined in Matrix4) | Matrix4 | |
| data() const (defined in Matrix4) | Matrix4 | [inline] |
| det() const (defined in Matrix4) | Matrix4 | |
| identity() (defined in Matrix4) | Matrix4 | |
| inverse() (defined in Matrix4) | Matrix4 | |
| lipschitz() const (defined in Matrix4) | Matrix4 | |
| Matrix4() (defined in Matrix4) | Matrix4 | [inline] |
| Matrix4(const Matrix4 &m) (defined in Matrix4) | Matrix4 | [inline] |
| operator *(const Matrix4 &right) const (defined in Matrix4) | Matrix4 | |
| operator *(const Matrix3 &right) const (defined in Matrix4) | Matrix4 | |
| operator *(const Vertex3 &v) const (defined in Matrix4) | Matrix4 | |
| operator *(const Vertex4 &v) const (defined in Matrix4) | Matrix4 | |
| operator *=(const Matrix4 &right) (defined in Matrix4) | Matrix4 | |
| operator<< (defined in Matrix4) | Matrix4 | [friend] |
| operator=(const Matrix4 &right) (defined in Matrix4) | Matrix4 | [inline] |
| operator=(const Matrix3 &right) (defined in Matrix4) | Matrix4 | |
| operator>> (defined in Matrix4) | Matrix4 | [friend] |
| operator[](unsigned int row) (defined in Matrix4) | Matrix4 | [inline] |
| operator~() const (defined in Matrix4) | Matrix4 | [inline] |
| perspective(float fovy, float aspect, float zNear, float zFar) (defined in Matrix4) | Matrix4 | |
| rotate(Vertex3 &v) (defined in Matrix4) | Matrix4 | |
| rotateX(real alpha) (defined in Matrix4) | Matrix4 | |
| rotateY(real alpha) (defined in Matrix4) | Matrix4 | |
| rotateZ(real alpha) (defined in Matrix4) | Matrix4 | |
| scale(real x, real y, real z) (defined in Matrix4) | Matrix4 | |
| scale(Vertex3 v) (defined in Matrix4) | Matrix4 | [inline] |
| setOrigin(Vertex3 &o) (defined in Matrix4) | Matrix4 | |
| setXAxis(Vertex3 &x) (defined in Matrix4) | Matrix4 | |
| setYAxis(Vertex3 &y) (defined in Matrix4) | Matrix4 | |
| setZAxis(Vertex3 &z) (defined in Matrix4) | Matrix4 | |
| translate(real x, real y, real z) (defined in Matrix4) | Matrix4 | |
| translate(Vertex3 v) (defined in Matrix4) | Matrix4 | [inline] |
| translateSimple(real x, real y, real z) (defined in Matrix4) | Matrix4 | |
| transpose() (defined in Matrix4) | Matrix4 |