| apply(const Vertex3 &v) const (defined in Matrix3) | Matrix3 | [inline] |
| applyInverse(const Vertex3 &v) const | Matrix3 | |
| construct(Vertex3 &up, const Vertex3 &dir) | Matrix3 | |
| data() const (defined in Matrix3) | Matrix3 | [inline] |
| det() const (defined in Matrix3) | Matrix3 | |
| identity() (defined in Matrix3) | Matrix3 | |
| Matrix3() (defined in Matrix3) | Matrix3 | [inline] |
| Matrix3(const Matrix3 &m) (defined in Matrix3) | Matrix3 | [inline] |
| operator *(const Matrix3 &right) const (defined in Matrix3) | Matrix3 | |
| operator *(const Vertex3 &v) const (defined in Matrix3) | Matrix3 | |
| operator *=(const Matrix3 &right) (defined in Matrix3) | Matrix3 | |
| operator<< (defined in Matrix3) | Matrix3 | [friend] |
| operator=(const Matrix3 &right) (defined in Matrix3) | Matrix3 | [inline] |
| operator=(const Quaternion &q) (defined in Matrix3) | Matrix3 | |
| operator>> (defined in Matrix3) | Matrix3 | [friend] |
| operator[](unsigned int row) (defined in Matrix3) | Matrix3 | [inline] |
| operator~() const (defined in Matrix3) | Matrix3 | [inline] |
| quaternion() (defined in Matrix3) | Matrix3 | |
| rotate(Vertex3 &a, real alpha) | Matrix3 | |
| rotate(Vertex3 &v) | Matrix3 | |
| rotateX(real alpha) | Matrix3 | |
| rotateY(real alpha) | Matrix3 | |
| rotateZ(real alpha) | Matrix3 | |
| scale(Vertex3 &v) (defined in Matrix3) | Matrix3 | |
| transpose() (defined in Matrix3) | Matrix3 |