| AABoundingBox() (defined in AABoundingBox) | AABoundingBox | |
| AABoundingBox(Vertex3 &f, Vertex3 &t) (defined in AABoundingBox) | AABoundingBox | |
| center() const (defined in AABoundingBox) | AABoundingBox | [inline] |
| clear() (defined in AABoundingBox) | AABoundingBox | |
| distance(const Vertex3 &v) const (defined in AABoundingBox) | AABoundingBox | |
| empty() const (defined in AABoundingBox) | AABoundingBox | |
| from (defined in AABoundingBox) | AABoundingBox | [protected] |
| getFrom() const (defined in AABoundingBox) | AABoundingBox | [inline] |
| getRange(Vertex3 &f, Vertex3 &t) const (defined in AABoundingBox) | AABoundingBox | |
| getTo() const (defined in AABoundingBox) | AABoundingBox | [inline] |
| intersect(const AABoundingBox &box) const (defined in AABoundingBox) | AABoundingBox | |
| intersect(const Ray &ray) const (defined in AABoundingBox) | AABoundingBox | [inline] |
| intersect(const Ray &ray, real &t0, real &t1) const (defined in AABoundingBox) | AABoundingBox | |
| operator *=(const AABoundingBox &box) (defined in AABoundingBox) | AABoundingBox | |
| operator+=(const Vertex3 &v) (defined in AABoundingBox) | AABoundingBox | |
| operator+=(const AABoundingBox &box) (defined in AABoundingBox) | AABoundingBox | |
| operator<< (defined in AABoundingBox) | AABoundingBox | [friend] |
| operator=(const Vertex3 &v) (defined in AABoundingBox) | AABoundingBox | [inline] |
| operator=(const AABoundingBox &box) (defined in AABoundingBox) | AABoundingBox | [inline] |
| operator>> (defined in AABoundingBox) | AABoundingBox | [friend] |
| set(const Vertex3 &v, real r) (defined in AABoundingBox) | AABoundingBox | |
| setRange(const Vertex3 &f, const Vertex3 &t) (defined in AABoundingBox) | AABoundingBox | |
| size() const (defined in AABoundingBox) | AABoundingBox | [inline] |
| sphere(const Vertex3 &v, real r) (defined in AABoundingBox) | AABoundingBox | |
| sweep(Vertex3 &v) (defined in AABoundingBox) | AABoundingBox | |
| to (defined in AABoundingBox) | AABoundingBox | [protected] |