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Expression Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
AABoundingBoxAxis alignent bounding box
ApplicationApplication class
BoxImplicit axis-alligned box shape
ButtonUser interface Button
CameraCamera class
CheckBoxRadio check box
ClassThe class class or meta class
CollisionHullA bounding ellipse for collision detection
Color3RGB color class
Color4RGBA color class
ColorMapMapping from [0, 1] to Color4
ColorPickColor selection Widget
ColorPickDialogDialog for color selection
ConeImplicit cone shape
ConsoleUser interface Console
CSGImplicit composite solid shape
CylinderImplicit cylinder shape
DialogDialog class
DiskImplicit disk shape
DS3FilterAn import filter for 3DS files
DynamicObjectA dynamicly creatable class
EventUser interface Event from mouse or keyboard
FileBinary file
FlatShadeSingle color shade
FogLinear and exponention fog
FontOpenGL bitmap font
FrameGroup of Region instances
FrameCounterUser interface frame counter
GLApplicationOpenGL based application
GLApplication::ModeScreen display mode setting
GLWindowOpenGL window
HyperTextureImplicit hyper texture or solid noise operation
ImageGrayscale and RGB pixmap
ImageFilterImport/export filter for images
ImplicitShapeImplicit surface shape
JPEGFilterImport/export filter for JPEG images
LabelUser interface static text widget
LightOpenGL compatible light
LockMutex locker with automatic release
map< T, S >STL Map class
MaterialMaterial shade for lit surfaces
Matrix33x3 matrix class, right-handed coordinates system
Matrix44x4 matrix class, right-handed coordinates system
MeshA Triangle mesh
Mesh::TriangleIteratorTriangle iterator
MessageDialogMessage dialog
MutexMutual exclusion
NoiseSolid noise
NumericFieldUser interface numeric entry field
ObjectWorld object base class
ObjectFileA text file containing objects
ObjectGroupA group of Object instances
pair< T, S >STL pair class
ParticleManagerManages a set of ParticleSystem instances
ParticleSystemInteractive particle system to create smoke and fire
ParticleSystem::ParticleA single particle
PlaneImplicit plane shape
PolyBezierImplicit poly bezier shape
PolygonalModelA 3D model defined by a set of triangle meshes
polygonizePolygonizer for ImplicitShape instances
PolyLineImplicit poly line shape
PPMFilterImport/export filter for PPM files
QuaternionA quaternion class for 3D rotation representation
Ray3D ray
RefCount< T >Reference counted object template
ReflectiveA reflective shade
RegionOpenGL User interace base class
RenderContextOpenGL Rendering context abstraction
SceneSphere tracable scene
ShadeSurface property
ShadeBlendA blend of Shade instances
ShapeShape class for ray tracing
SkyA sky model for interactive rendering
Sky::FlareSolar lens flare
SoftCSGImplicit soft CSG
SphereImplicit sphere shape
static_assert_test<>Static assert helper
STATIC_ASSERTION_FAILURE< true >Static Assertion
SurfaceInfoSurface intersection
TaperImplicit taper operation
TextFieldUser interface Text field widget
TextFileText file
TextureImage texture shade
ThreadThread abstraction
TokenAtomic element in an ObjectFile
TorusImplicit torus shape
TraceEngineSpheretrace engine
TransformationImplicitShape transformation
TurbulenceProcedural texture or turbulence shade
TwistImplicit Twist operation
unionfind< T >Union-find data structure
vector< T >STL Array class
Vertex33D vertex class, right-handed coordinates system
Vertex43D homogeneous vertex class, right-handed coordinates system
WDFFileWorld Description File
WDFFile::ChunkWDF file chunk
WidgetA user interface leaf node
World3D interactive World

This documentation was generated using doxygen. If you have any comments or additions please mail me.