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GLWindow.win32.h

00001 /*
00002   File: GLWindow.h
00003 
00004   Copyright(C) C. Kotterink, Computed Graphics
00005 */
00006 #ifndef GLWINDOW_H
00007 #define GLWINDOW_H
00008 
00009 #include<Frame.h>
00010 
00011 #include<windows.h>
00012 #include<render.h>
00013 
00014 class Font;
00015 class Dialog;
00016 
00030 class GLWindow : public Frame
00031 {
00032     DYNAMIC_OBJECT;
00033 public:
00035     GLWindow(const string &t = "");
00036 
00038     virtual ~GLWindow();
00039 
00041     void setZBufferBits(short z) {
00042       zBits = z;
00043     }
00044 
00046     bool create();
00047 
00049     void quit();
00050 
00052     void swapBuffers() {
00053         SwapBuffers(hDC);
00054     }
00055 
00057     bool getFullscreen() {
00058         return fs;
00059     }
00060 
00062     void fullscreen(bool flag);
00063 
00065     void refreshChildren();
00066 
00068     bool translateEvent(UINT uMsg, WPARAM wParam, LPARAM lParam, Event &event);
00069 
00070     // Inherited from Region
00071     void refresh();
00072     void resize(unsigned short w, unsigned short h);
00073 
00074     // Inherited from DynamicObject
00075     void parseSymbol(Token &t, ObjectFile &file);
00076     void writeParams(ostream &stream);
00077 
00078 protected:
00080     virtual void initGL();
00081 
00083     string title;
00084 
00085 private:
00086     typedef Frame super;
00087 
00088     // Inherited from DynamicObject
00089     void createSymbols();
00090 
00092     bool fs;
00093 
00095     short zBits;
00096 
00098     Font *font;
00099 
00101     HDC hDC;
00102 
00104     HGLRC hRC;
00105 
00107     HWND hWnd;
00108 
00110     HINSTANCE hInstance;
00111 };
00112 #endif

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